Beast Mastery

Also called "Lord of Beasts"
Power and Charisma Power vs. Animal Willpower
Note: Power over non-sentient animals and beasts only

1-{1-3} Speak to Animals - Speak the language of 1 animal per level.
2-{4-6} Summon Animal - Summon one animal of choice
3-{7-9} Command the Beast - Command summoned animals
4-{10-12} Dominate the Beast - Command the will of animals, lasts 1 turn per success.
5-{13-15} Command the Flock - Summon and command flocks of birds or bats, even birds or bats that do not normally flock, up to +1 per success.
6-{16-18} Packs and Prides - Summon and command a pack of wolves, dogs, or big, or domestic cats, even if they do not normally form prides, up to +1 animal per success.
to +1 per success.
7-{19-21} Summon the Herd - Summon and command a herd of hoofed animals, even if they do not normally form herds.
8-{22-24} Bestial Joining - Join mentally with a beast to see what it sees, hear what it hears, smell what it smells, feel what it feels.
9-{25-27} Tame the Beast - Charm any creature to tame it.
10-{28-30} Bestial Shape Shifter - take an animal form as called.
11-{31-35} Beast Kin - Dominate any beast as called by blood exchange. Effect is permanent until Lord of Beasts releases the beast of their will. Kin made by immortals become immortal themselves, and vice versa. The strongest lifespan is shared when this power is applied. Beast Master also receives one mutable physical attribute from each beast kin.
12-{36-40} Lord of Beasts - Command beasts of any kind (non-sentient) at will, up to +1 per success, and use any power in this path, at these levels, as mastered.

Users of Limited Paths

    Most mortal magic wielders have limited paths. There are few exceptions. These paths are also sometimes passed down through blood lines by immortals. The advantage to Limited Paths is that it makes a mage more specialized. These paths cost half that of full paths.