Advanced Characters

Dice and Levels


You may Skip this section if not interested in using dice or ranks and are playing a low to mid level character. Keep track of all levels here. These levels can also be added together to calculate Class Ranks quickly.
Skill Stats: Under all skill oriented fields (such as combat, magic paths, inborn, or common) include current level, damage if any, Action Rate (AR), and Hit Bonus (HB). With magic paths, include name of path (same as Spell Book) with Level, AR and HB.
Calculating AR and HB: AR is +1 per 5 movement levels for physical or combat AR, and +1 per five intelligence levels for Magic or intellectual skills. HB is based on level of each skill set level or path and is +1 HB per ten levels.
Calculating Damage: strength adds to all physical attacks whether hand to hand or with a weapon. Add weapon damage, magic damage if enchanted, and strength damage together for weapons. Add hand to hand attack damage, martial feat damage, and strength damage together for martial combat.

Experience

Rank Dots Gained

Each dot can buy +5 levels in any skill. Dots are gained by posting and by earning bonus dots added by GM.
White Dots: Earned:
Purple Dots: Earned:
Blue Dots: Earned:
Green Dots: Earned:
Yellow Dots: Earned:
Orange Dots: Earned:
Red Dots: Earned:
Brown Dots: Earned:
Grey Dots: Earned:
Black Dots: Earned:
White Stars: Earned:

Dots Gained: List total dots gained.

Rank Dots Spent

Each dot can buy +5 levels in any skill. Dots are gained by posting and by earning bonus dots added by GM.
White Dots: Spent:
Purple Dots: Spent:
Blue Dots: Spent:
Green Dots: Spent:
Yellow Dots: Spent:
Orange Dots: Spent:
Red Dots: Spent:
Brown Dots: Spent:
Grey Dots: Spent:
Black Dots: Spent:
White Stars: Spent:

Dots Spent: List number of total dots spent
Dots Remaining: List number of dots remainng

Spending

list what rank dots (dots) were spent and the cost here; +5 combat=1 dot, +3 spells, +2 civic=1 dot, etc.)

Story Goals and Events

list each story goal for your character here and mark those which are completed as either successful, or unsuccessful

Current Story Goals:

  • List a story goal. If completed successfully, mark as Successfully Completed. A Story goal requires at least 20 events which lead up to the Goal to qualify as a Story Goal.
  • If a story goal is not completed, mark as Current.
  • If completed unsuccessfully, mark as Failed Completion.
  • If a Story Goal is skipped or will not be finished, mark as Incomplete.
  • Earn +2 dots by completing Story Goals successfully.
  • Earn +0.5 dot by completing Story Goals even if your character does not succeed.
  • Current Missions:

  • List a mission. If completed successfully, mark as Successfully Completed. A mission requires at least 10 events which lead up to the Mission Goal to qualify as a Mission.
  • If a mission is not completed, mark as Current.
  • If completed unsuccessfully, mark as Failed Completion.
  • If a mission is skipped or will not be finished, mark as Incomplete.
  • Earn +1 dot by completing a mission successfully.
  • Earn +0.2 dot by completing a mission even if your character does not succeed.
  • Events

  • List events, mark as complete when completed (tasks, successful actions (magic, combat, skill) etc.)
  • List all events within a story goal as well and name the story goal for each event
    Example // [War and Havoc SG] combat, defeated ten demons in the Battle of Redmoon.
  • Not all events are linked to a story goal.
  • You earn rank dots by keeping track of events and story goals.
  • With rank dots you can purchase levels, new abilities, and items for your character.
  • Earn +0.2 dots per successful event.
  • Earn +0.1 dot for participation even if you fail.



  • Contents by JD and Sparky © Copyright 2008