Stamina 1 (1-3)
Chill - Makes someone or something chilled.
Snow Fall - A gentle snow falls, but can get quite deep if snow lasts.
Icy Mirror - Forms glassy sheets of ice on called surfaces to make mirrors of them, reflecting everything in exact mirror images.
Black Ice - A very slippery sheet of ice forms where called, very hard to walk on.

Stamina 2 (4-6)
Shivering Cold - Makes someone or something very cold, -1 stamina and mvm, -1 per each ace, damages those who are vulnerable to cold.
Snow and Ice - Sleet and snow fall to encase all in glistening white ice.
Ice Blindness - Freezes targets eyes to blind them.
Pond of Ice - Forms a pond of solid ice (up to 10-30 feet across) as selected.

Stamina 3 (7-9)
Hail - Hail rains down from the sky
Freeze - Causes someone to or something to freeze, slows animate targets down by -1 mvm. and dex. per success, also makes them 'brittle', suffering X 3 dmg. per hit on successive hits. Lasts +1 turn per ace.
Door of Ice - Anyone not selected to pass will freeze into a block of ice when they pass through door of ice, door can be permanent.
Pit of Ice - Deep pit of ice (up to 10 feet deep per success) forms beneath someone, damages and slows every turn trapped.
Gateway of Ice - Elemental gateway which closes distances through a door of ice which freezes anyone not selected to enter into a block of ice, can be temporary and last only moments, or be made into a fixed gate.

Stamina 4 (10-12)
Embraced by Ice - Freezes someone or something, makes them unable to move, target suffering X 3 damage while frozen. Lasts +1 turn per ace.
Dome of Ice - Protective barrier of ice.
Blizzard - Blizzard piles up deep snow quickly with even deeper drifts.
Freeze Burn - Makes target so cold that their flesh burns with cold. Double dmg.

Stamina 5 (13-15)
Icy Sepulcher - Encases someone or something in thick layer of ice.
Bridge of Ice - Form a bridge of ice.
Wall of Ice - Surrounds called site or comes between called objects.
Dome of Ice - Large dome of ice, diameter of up to 100 feet, forms in called area

Stamina 6 (16-18)
Frozen Lake - Freezes a lake in moments.
Freezing Funnel of Ice - A tornadic cone of ice which spews ice and sub-zero temperatures to freeze targets.
Sphere of Ice - A large globe of ice which can be used as a missile, or called to form around someone or something.
Ice Blades - Sharp blades of ice streak at targets, 1 blade per success.

Stamina 7 (19-21)
River of Ice - Freezes a river
Lake of Ice - Freezes a lake
Quick Freeze - Freezes target or area in moments
Tower of Ice - Tower made of 12 foot thick walls of ice forms on called site.

Stamina 8 (22-24)
Ice Flow - Glacier-like ice flow the elemental controls.
Sea of Ice - Freezes a sea.
Immutable Ice - Protects any object made of ice from melting and breaking, 10% per success.
Ice Elemental - An elemental ice dragon, or other called form, made of semi-immutable ice is invoked from the elemental plane. Ice elemental will guard any site called, and commands all ice elements at up to Level 24, +1 per ace. Resists melting by 10-30% per success. Unlimited Stamina, Strength-24, all other Checks at 5 d6 total. HP at Level x 20. Intelligence equals invoker's. Willpower and Ethics commanded by invoker. Can be damaged by normal weapons. Lasts until destroyed and returned to the elemental plane of ice. Has breath and touch of ice, and some forms can carry ice weapons.

Stamina 9 (25-27)
Storm of Ice - Dagger like icicles rain down from the sky with stinging ice crystals, +1 ice dagger per success to split between targets, +5 HB, +1 per ace to hit.
Glacier Ice - An area becomes a glacier, complete with deep canyons, caves and fissures of ice.
Fortress of Ice - A fortress of Ice is raised out of the elemental plane on a called site. The fortress has ramparts, towers, gates, a keep and the floors and courtyards glassy sheets of ice. while the surface is of the fortress is freezing cold, the air inside the keep and chambers is tolerably warm (60 degrees), the walls acting as an insulator.
Shield of Ice - Forms a shield of ice around or over someone or something.

Stamina 10 (28-30)
Wonderland of Ice - Massive storm of sleet rains down and covers a large area in a thick layer of ice very quickly. Six inches of ice per every thirty minutes-up to one hundred acres.
Prison of Ice - Captures someone into a prison cell of immutable ice, resists melting and breaking 10% per success. Cell forms around target and shifts through elemental plane where elemental calls. Unless called not to damage from within, ice prison inflicts all ice effects each turn target is trapped.
Gateway of Ice - A gate which leads through the elemental plane to any called destination. Any who are not selected to enter turns to ice if they enter the gate's threshold.
Ice Catalyst - Allows caster to create a contingency, that triggers an ice affect if catalyst is triggered. Caster calls catalyst, with up to +100 dmg as called.

Stamina 11 (31-35)
Master of Ice - Elementalist can formulate ice commands, enchant with ice effects, use power for warding, creating items, artifacts, weapons and Ice Elementals, has Immutable Ice at 20% per success, can layer ice commands (as stamina allows) and can blend ice elements with other gifts.

Stamina 12 (36-40)
Improved Power: use ice spells at these levels as gained.

Damage Stats

    Ice spells damage slow targets -1 movement per success, freeze on a crit for 0 movement. Freezes and aggravated damage lasts +1 turn, +1 turn per ace. Those frozen take double damage from weapons while frozen. Some spells last longer if specified.

Contents by JD and Sparky © Copyright 2008