How to Play

Game Mechanics

TMK at its heart is a Story Building Game. Actor CHOICES MATTER. The game mechanic is powered by Choice vs. Outcome. The outcome can be decided by dice but more often is decided by the Game Master (GM), Co-GM or Story Guide (SG) via their responses In Game to any pivotal decision made by a character. Players can call for a dice roll to determine an outcome at any time regardless. In some situations dice are better.

Some choices CAN get a character killed but in this RP universe death is only final if a player wants it to be, or if a player leaves the game. Important actors become GM or Story Guide controlled NPCs when a player leaves. Death is a vehicle for change in the story when not final.

If a player cannot tolerate an outcome they can bring it up with their GM, but players should learn to trust their GM because what may seem like a terrible outcome, even the death of an actor, can lead to something fun and awesome. Even then, if a player is unhappy with an outcome they can consult with their Story Guide and the GM about changing an outcome, but ultimately the GM has final say. You can also suggest outcomes to an SG. The Choice and Outcome mechanic is what makes it a game and not just a Story and is what makes the Story more interesting.

Get in Game

To Play: Fill out CS and submit it, goto active thread on forum, and start posting. Not enough detail? Read on.

Make Your Actor Fill in a Character Sheet in character building menu and submit it to create your Actor. GM will consult with you if any changes need to be made.

  • You may make multiple actors but it's advisable to start with just one until you learn the ropes.
  • Note: the terms actor and character are synonymous, they mean the same thing, Actor is just shorter.
  • Once you have your actor in the form of a Character Sheet, make a web page from their CS then proceed to the steps below. (To make an easy webpage either use character sheet section of forum and post your CS there or use a free website engine like webador to easily create or update a page. See character list under community for access to webador and to see other character pages)
  • 1. Go to the Forum, linked from Community menu.
    2. Choose a Thread on Forum to play in under An Morendor. This board is divided into locations. You can see which ones are most active by recent posts. You can also consult with a GM or SG about where to introduce your actor.

    (Use OOC section for all your out of character player side needs; questions, requests, feedback, comments, announcements, character info, etc.)
    3. Read about the setting you are entering. You can learn about each location from the locations menu on home site. It's advisable to read about the location you're playing in. If you are in a tavern or inn setting, you control the service of the wait staff but don't assume the service is lousy in any player controlled business. Go to purely NPC establishments to set how the service is. The Chateau Redmoon in Seumir for example has excellent service and its page says so. Respect player controlled locations with regards to their webpage descriptions. If you don't want to bother with webpages that is fine, just skip the atmosphere of player controlled settings until those players set the ambience for you. Please be considerate of player controlled settings.

    Any location on forum listed as Locked is one you must unlock through the story or actor background to gain access to. Acheron is such a place.
    4. Get into character. This is where you strive to get into your actor's head and where you the player are likewise the actor. This becomes 2nd nature as time progresses and you develop your actor's personality. If you play multiple actors practice making them each very unique. Otherwise why not play just one? Refer to your character sheet as needed and add details to it you wish to remember as you play (webador or the character sheet thread on forum is great for this)
    5. Introduce your character in your chosen setting. Describe anything you want the other actors to notice about your character in the moment. Their appearance, their mood, even the way they walk or look around. Just imagine yourself as the actor in that setting and write it down. They might already be there, or just be entering an area, or even be in another location altogether and working their way towards the other characters there.
    6. Start Posting.
    You may be joining a Story Thread in progress, just getting your actor's feet wet, or jumping in to set up a Story Thread of your own. To get involved in a thread just start writing about your character and their interactions in the thread you choose. Give it some time though. Not every character can just jump to your own.

    If you are being ignored however it might be because you are playing your actor in a way that intends for them to be ignored. Example; She entered the Chateau commons quietly and sat in a corner to silently observe the patrons and those who ran the place. When the waiter came over she ordered a glass of red wine then continued to watch the people around her, never uttering a peep other than to order drinks. A post like this might not get much of a response but is good to delay posting again until later, your actor observing what is going on in the meantime. Another actor might acknowledge she is there but little else. Or they might come over and plop down next to her and strike up a conversation. It all depends on the personalities or interests of the other actors there, for good or ill. This post is respectful of a player controlled Inn, by not mentioning the quality of service. And just to make it clear, an actor should never serve themself unless they own the place!

    If a player or players within that setting are active they might respond as soon as they can write their response. Even then give it some time, some players are very descriptive unless dialogue is just being passed back and forth. Otherwise players offline will respond when they can. If a response takes too long feel free to move forward with your character. Other players can catch up.

    Game Roles

    Listed in order of hierarchy. Players can apply for any Role but GM on character sheet.

  • GM {Game Master}: JD. There can be only one. The GM of WQG is the author of all Wizard Quest Games platforms which includes TMK and TBV. She also runs the game, maintains the website and forum, makes and updates all the webpage content, and makes all final game decisions. The GM is also the main Story Leader, creates story archs, controls outcomes within those archs, and developes the main story which all players can choose to involve their actors in through play. The GM does most of the work so please be respectful of her time.
  • Web Master: Sparky, web design and layout on HOME websites and forums.
  • Co-GM: xreapertakemex, Story Leader with actor that controls a kingdom and faction, call outcomes in story, form faction player group.
  • Co-GM: Story Leader that controls a kingdom and faction, control outcomes in story arch and Story Chapters, form faction player group.
    Note: A Co-GM can only control 1 kingdom on Morashtar but can create an empire by taking control of other kingdoms through play. For additional kingdoms develope an underworld, planar or elemental domain with GM approval.
    Apply for this role on Advanced Character Sheet only, and by requesting to play any NPC ruler from TMK character page under community.
  • Story Guide: create Story Chapters of your own and control outcomes within that story. Form your own player group.
    Apply for this role on Free Form or Advanced Character Sheet.
  • Player: you just want to write and play.
    Apply for this role on Free Form or Advanced Character Sheet.
    See Character List for list of players.

    Important OOC Information

      Those of you who are considering joining us; Please be aware that MOST page information is for reference. We believe in creative play but have provided a setting for our collective story. The setting helps to make the story more consistent which greatly improves the overall experience and story.

    • Character Sheets are for your benefit as well as everyone else's. Please make a character sheet either before playing or as you play.
    • Use the bestiary to build your character and familiarize yourself with your chosen character type's abilities and potential.
    • Choose or customize a race you are comfortable playing.
    • If creating a custom character type, use ATTRIBUTE pages in CHARACTER BUILDING.
    • If playing free-form or 'On the Fly' character, choose character race and play by bestiary stats, then add character information, history, skills, powers, traits and abilities to a blank sheet as you play and improvise what character can and cannot do. Level up +1 each time each skill is used three times successfully or ten times unsuccessfully or use forum rank dots to level up.
    • If a character type is too complex for your tastes choose another type.
    • Also use BESTIARY to see what kind of people, creatures and animals your character can encounter in TMK's environments. This goes back to setting.
    • Refer to the MAPS as you need them to see where your character is going, what is near their present location, or where you wish for them to travel. MAPS come in four types; World, Continent, Area and Interior. Link from larger maps to more detailed areas.
    • If something is unlikely or not possible IC, the GM will inform players in a responding post, by E-Mail, and or Message if something is impracticle and offer some more feasible alternatives.
    • Use CHARACTER BUILDING and POWER pages to build your character. This can be done gradually, over time, AS your character gains skills and power and evolves, or all at once so you can see upcoming advancements all laid out.
    • Use DICE pages if building a character for table top or online dicing with other TMK characters.
    • Non-Dice characters gain levels by post counts, and by using each skill, power and ability so many times per level. See XP page.
    • Use LANGUAGE pages to name native characters and places, and if you want to post your character speaking native words or language.
    • Resource pages, Information and History sections on pages, location information, and log chapters are there to read if and when you wish, have the need, or if you love detail, and its use is optional. It is also there for GMs to use as a game guide.
    • When not dicing; Use Character stats and levels as they apply to gauge when an action will succeed by comparing stats against an opposing character's levels and stats. Levels cover powers, skills and abilities while stats cover checks and vital stats.
    • When Dicing; If you wish, roll dice to determine an outcome. Dice are level = #d6, highest number of Aces (6s) wins. On a tie, highest number of successes (4-5 = 1 success each, 6 = 5 successes each) wins.

    • All of the dice information is for dicing and table top so need not apply to SL (story line) characters. Dice are optional, but are good to have in case an issue needs to be settled when a post cannot decide something. Dice can always be added at any time if you want to carry your character to a dice game. Levels can also be gained through SL play via posts and use of abilities. See XP. Characters can be fully developed with character sheets, and or web pages, or be built on the fly through improvisation. See 'Character FAQ for our easy, step by step instructions on building a character.

  • Contents by JD and Sparky © Copyright 2008