Great Zombie

NPC Levels: (6-36) 6 d6, 6 d6 checks

Checks: Strength: Level +10, Dexterity: 14-16, Stealth: 14-20, Movement: 13-15, Stamina: Limitless, Intelligence: 14-16, Instincts: 14-17

Traits

Regeneration: Full Regeneration in 2 turns, including body parts.
Unchained Types: if great zombie is Unchained they cannot be affected by mental attacks. Domination alone can affect them if it overpowers any domination already over them.
Harmful Death: body leeches a Cloud of Horrid Vapors on death, (10 foot radius, +1 foot per level) aggravated damage. Degenerates and drains stamina, -1 per ace.
Immaculate Zombie: all have pale or ashy subrace appearance with 'eyes of the dead'.
Immunities: Immune to Necromancy, Disease, Curses, Phasing, Dead Realms Magic, Cold, Ice, Mental Attacks.
Weaknesses: Death by beheading or explosion (if head is obliterated).
Appearance: Unlike most zombies, these zombies do not have a walking corpse appearance, but are simply a more palid version of what they looked like in life. What gives them away at times, are their colorless eyes with clouded pupils, if they were dead for over a day when raised. These zombies were creatures who had not long been dead when they were raised as zombies, their soul destroyed by whoever raised their corpse. Greater Zombies can be raised from warriors, dragons, and large predatory animals.

Inborn Powers

  • Drain Energy Touch: -1 Stamina per success
  • Cloud of Horrid Vapors: Degenerates rapidly, -2 stamina per ace, aggravated damage for +1 turn per ace, range 10 foot radius, +1 foot per level.

  • Weapons: Broad Sword: +40, Star Mace: +35
    Both drain -2 stamina per hit and have one called elemental power.




    Contents by JD and Sparky © Copyright 2008