Grand Wraith Spectre

Levels: 7 d6, 6 d6 checks

Size: Human sized, height often exaggerated by +1-3 feet.

Checks:  none but those mentioned, all others redundant
Movement: 14-16 +Level-Phasing Haste or Haste
Stamina: limitless
Dexterity: 15-18

HP: Vital Force-Level x 30.

Viable Entity: Level x 20.  They lose shape and become shadow vapors if their corporeal form is used up (at 0).  They retreat into the shadow realm when their corporeal form is lost.  It requires 1 d6 days for them to recover their corporeal embodiment.

Corporeal Form: An extension of their viable entity, these wraiths can take a corporeal form that appears as they did in life, only with albino physical traits owed to a total lack of pigment.  All other viable entity phenomenon apply.

AC: Ethereality - They take no physical damage whatsoever}.

Combat Level:  Specialization:  Level+3=Weapon of Choice Skill. Level +2=Secondary Combat Skill.  Level -2 All other combat skills.

Powers
Freezing Touch: -1 stamina, -2 movement per ace.
Devitalize: -1 one stamina, stamina, and willpower per ace, damages, range 1 foot per success.
Shadow Phasing: phase past weapons and armor
Haste: +1 movement per success, +1 HB or AR per ace.
Dread Presence: -2 Willpower and Courage per ace
Vocal Presence: command the will
Wraith Sword: a sword of shadows wraith can summon at will.  Level=Damage.  Drains -1 level per hit, -2 levels per crit.  Sword fades into the shadow realm if touched by anyone but the wraith who summoned it.
Wraith Staff: A staff of shadows wraith can summon at will.  +3-MA Level Enhancer.  Level+5=Damage.  Drains -1 called level per hit, -2 levels per crit.  Staff fades into the shadow realm if touched by anyone but the wraith who summoned it.
Shadow Cloak:  Resists fire and elemental attacks 85%
Necromantic Command: Entire Spell book.  Ability to ward, shield, create spells, improvise and weave spells, fork power, layer and loop power, create artifacts and magic items,  decompose and degenerate,  regenerate, resurrect, raise the dead, command spirits, create monsters, designate triggers and contingencies, etc.
Ice Elemental Command: Entire Spell book.  Ability to ward, shield, create spells, improvise and weave spells, fork power, layer and loop power, create artifacts and magic items, create elemental gateways and formations, designate triggers and contingencies, etc.

Immunities: Immune to Sleep, Hold, Charms, Domination, Presence, Mental Powers, Cold, Poison, Paralyze, anything that effects the physical body.

Weaknesses: Holy powers, electrical, and light, X 2 damage.  Raise Dead spell kills if Saving Throw fails.  Fire will damage their viable entity or corporeal form, and force them to retreat into the shadow plane if used up, but will not kill them.

Bonuses: +2 Saving Bonus for levels 15-20, +3 Saving Bonus 21+.

Information

    Wraiths Warriors are powerful spirits of warriors whose spirits and minds were so weighted with their life burdens, anger, or regrets when they died, that they fell into the realm of shadows on their deaths, where they became wraiths.   They have ethereal forms that are unseen unless they wear armor or clothing to sculpt their forms, which are as they were in life in shape.  Their viable entity allows them to have a shape.  These are among the most dangerous spirit entities, capable of becoming deities, assuming tangible forms, and attaining great power if they survive long enough.  Their intelligence is what it was in life.  They often have a scion, beast, or dragon mount.



Contents by JD and Sparky © Copyright 2008