Bane Warrior

Wraith-Kin Demon Death Warriors

Levels: 7 d6, 7 d6 checks

Advantages: These warriors are corporeal Wraiths with black, scaled armor over a black skeletal form, with goat skull helms and black hooded cloaks.  They are powerful necromancers as well as warriors. They resist raise the dead and holy ascention powers which destroy most wraiths.  Their resistance in skeletal form is stronger, but resistance is lowered somewhat in shadow form, and if their physical form takes too much damage, they revert to shadow-wraith form for a number of days (1 d6 days).   When they revert to shadow form, their bones and armor fade away as their shadow form manifests.  Their shadow form is a black smokey shape of what of what they appeared like in life.

Weapons: 
Shadow Bane Daggers: Quiver of 6 throwing daggers  +25 each
Shadow Inflict: victim is turned to Bane Warrior's side for 1 turn per success, and until cured if power of roll exceeds victim willpower.  On a crit, power from the blade turns victim into a Bane Warrior within two days.
Bane Sword: +38-Shadow Inflict, Same power as Bane Daggers
Twin Wrath Swords: +35, Turns victim into a Bane Wraith that is loyal to the Bane Warrior and his master (if he has one).

AC: Armor-45, -10 stealth, Shadow Form - Level = AC=5.

HP: Vital Force-Level x 20 + 100.

Corporal Form: Level x 10 + 100.  They lose shape and become shadow vapors if their corporal form takes too much damage (at 0).  They retreat into the underworld when their corporal form is lost.  It requires 1 d6 days for them to recover their corporal form.

Damage: 
Raise the Dead: detroys or lowers HP by 50% if it hits
Fire and Light Attacks: repulses and does mild damage
Divine Light Attacks: repulses, double damage
Normal Weapons: damage armor and skeletal form
Lightning: normal damage.

Checks:  Strength:  {15}+1 per 2 levels, Dexterity: {13} +1 per 5 levels,  Movement: {15}+1 per 5 levels,   Stealth: {15}+1 per 2 levels, -10-Armor,  Willpower: {16}+1 per 2 levels, Intelligence: {12-16}

Resistance:  Raise the Dead and Ascension Powers-100% while wearing armor, 80% without armor.  Not subject to anti-resistance factors and power.

Saving Throw Bonus: +3

Phylactory:  HP-Level x 30.  Bane Warriors can only be permantantly destroyed if their phylactory artifact is destroyed.  If their phylcatory is destroyed, their vital force is snuffed, and they are obliterated.  Their phylactory is kept in their sphenoid bone (a winged structure at the base of the skull behind the eyes) of the skull.

Magic:
Necromancy (1-80 Spells)

Bane Powers
1-Bane of Life: drain -1 stamina and -1 willpower per success, Bane Warrior's stamina enhanced by stamina taken
2-Dread Vapors: soak -1 level by breath, range 2 feet, Bane Warrior gains 1 level for next turn, can accumulate levels if not used, but must release all accumulated levels at once when used
3-Bane of Essence: -1 level.  Bane Warrior gains 1 level for next turn, can accumulate levels if not used, but must release all accumulated levels at once when used
4-Enrage: enrage another so that they attack a called target physically, and will not stop attacking until target is dead.  One enraged gets no defense and cannot use magic while attacking, but gains +1 HB per ace rolled to hit, +1 Strength and Stamina per ace. Enrage is a form of domination, and can be resisted with willpower.
5-Summon Minion: Summon a level 5 Bane Wraith, or Bane Warrior.  Up to 1 minion per ace.
6-Wraith Doom: They surround victim in an aura of shadows which draws the soul of another out and into themselves, and then channeling that soul, which is corrupted and imbued by their power, back into the victim's body, they turn victim in a Bane Warrior.  The change only takes 1 turn once the corrupted soul is returned to the body.  Crit required for transformation to succeed, else the attempt only damages the victim, and drains Willpower and Stamina -1 per success, which enhances the Bane Warrior's stamina.
7-Stunning Shockwave: +2 foot radius range per level.  Shockwave of dark energy Stuns all within range -1 mvm per success, -1 HB per ace, lasts 1 turn per ace.
8-Superior Focus: 1 free reroll using weapon per round
9-Riposte: does +1 damage per level blocking and crit damage on blocks.
10-Shadow Phase: Phase past attacks and gain a new position, move up to 1 foot per success.
11-Engulfing Shadows: Engulf target in abysmal shadows to drain their stamina, slow their movement, -1, -1 per ace, and damages them.  Lasts +1 turn per ace.
12-Enhance Power: Enhance any Bane Power by power of roll




Contents by JD and Sparky © Copyright 2008