Primal Forest Pixies

Esuaern Sio

Levels: 1-35

Stats
Quasi-Immortal
Choice of Maturity
High Fortitude: AC 35
High Stamina: +30
Innate Elemental: powers leaned by successful practice of each power in order of level
Archers: +2 HB
Human Checks
Innate Learning: 1 level learned per successful active application.

Arcane Paths: Plant Elements, full path

Classes: Any but Warrior

Information

    These pixies are a small race of fair skinned people, the height of smallish dwarves, but slender and well proportioned in their build. Their hair is silver or flaxen, their eyes silver, or gray, and they range from 2'5-3'5 in height. They clothe themselves in durable, handsome cloth woven from plant silks, and with plants and bark with fine fibers, which they dye with plant dyes, or in fine skins (also often dyed) and furs. They often decorate their skin and faces with body paint made from crushed minerals and plants which is resistant to smearing and moisture, making them look tattood. They are quasi-immortal, and though small, they have great fortitude (telekinetic) and stamina. Primal Forest pixies dwell in ancient forests, reside in communities they call Sanctuaries, within dead tree hollows (standing or fallen), or underground homes, which they carve out and make quite comfortable, and are innate Plant Elementals who can learn and master their ability to command plants impressively quick once they come of age. They mature during childhood at the same rate as humans but come of age when they stop aging between 21-60. The determining factor of this is what time they 'choose' to stop aging. The wise ones tend to be older in appearance. Pixies never wear armor unless it is leather, for they hate feeling confined. Primal Forest Pixies do not engage in combat or warefare, but they have Forest Wardens and Archers, and are mischievous towards anyone who enters their domain, and will either play tricks on distrusted trespassers to try and drive them away, or trap, snair, or capture anyone they peg as dangerous, a threat, or a trouble maker. Their chief decides what becomes of prisoners. They are a curious race of people, and often child-like in their behavior. They have Elders (the oldest in their domains) who acts as chiefs, and Chancellors, Mentors, and Healers (who use the life spirit of plants, and plant medicines to heal with).



Contents by JD and Sparky © Copyright 2008