Stone Sea Giant :: Andor'Crachaen

Stats
NPC Levels 10 d6, 7 d6 checks
Size: 50-100 feet in height.
Strength: Level x 3 +10
Height: 20, +5feet per level.
Stamina: 50
Movement: 16
Intelligence: 15
Wisdom: 18-30
Willpower: 50
HP: Vital Force: Level x 30 + 10 per level, Their lava core is the source of their life force.
AC: 50, +2 per level Stone Flesh.

Physical Attacks
Stomp: Size + Strength = damage
Pounding Fist: 50% of Size + Strength = damage
Punch: Strength = Damage
Arm Sweep: Strength = Damage
Crushing Fist: Strength = Damage, + aggravated damage.
Flick: 40, flicks target up to +1 d6 per level x 10 feet away
Fling: up to 2 d6 per level x 10 feet distance, -1 d6 per 500 pounds of weight.

Power
Telepathic: up to +1 miles per success.
Fire Ball: aggravated damage in radious of up to +1 foot per success.
Flaming Hand: aggravated damage, burns whatever it touches when active
Breathe Fire: aggravated damage
Storm of Brimstone: +1 fireball per success, each does aggravated damage in a radious of up to +1 foot per success each.
Ocean Tempest: violent storms at sea with high winds, lightning, pouring rain, large waves
Ocean Swells: calm or cause large swells as called
Command the Winds: as called
Tidal Wave: swamps and sinks ships
Whirlpool: sinks ships if strong enough, damages otherwise
Hurricane Force Wind: level of storm vs. seamanship skills
Lightning Bolt: stuns and does aggravated damage
Deaden Wind: winds dies altogether
Dead Sea: no wind and sweltering heat
Graveyard of Ships: these giants will send ships and sailors which abuse its territory via strong winds and a fog bank thick as soup to an undersea otherworld. This otherworld is reached by a powerful whirlpool where dry land lies at the bottom of the ocean at the eye of the great whirlpool far beneath the ocean depths. Shipwrecks are the only shelter there from strange electrical storms, wind, and thunder storms. This island beneath the sea is surrounded by a massive whirlpool's cyclonic wall of ocean water. A small and very dangerous civilization has been established in the graveyard of ships, comprised of all sorts of sea faring people who were sent there throughout the ages. Many riches are hidden among the ship wrecks.

Information


    These rare bipedal giants have been mistaken for islands while resting in shallow water. Indeed they will not even wake if people walk on them. They are earth elementals, have jointed stone flesh, and lava cores which make them warm to the touch. Their strength is phenomenal, and they command limited spell knowledge. Though slow thinkers, they are not stupid, they simply take awhile to process information, and are actually very wise. There is little about Morashtar's oceans and large seas that they could not tell of, if they could speak. They communicate telepathically. Andor Crachaens are not normally aggressive or hostile. Unless attacked, or greatly agitated, they are very passive. They stride along ocean deeps and shallows, and cause large swells in their wake when near or above the surface. They like to sleep a lot, and wake in a foul mood if their rest is disturbed. Coral, barnacles, sea weed, and various other sea life clings to their stone flesh, particularly the old ones. They feed on the sea-life which attaches itself to them, soaking their life force gradually. They are slow moving but have very long strides which makes it hard to catch them. These titans are guardians of Morashtar's oceans and seas, and they are never found on land.



Contents by JD and Sparky © Copyright 2008