Shadowlands Elves

Moranwar

Advantages
Elven Haste
1-Quickness: +5 mvm
2-Improved Haste: +10 mvm, +1 HB or +1 AR
3-Blurring Movement: +20 mvm, +2 HB or + 2 AR
4-Phasing: phase through material things and displace location

Keen Senses
Scent: +8
Vision: +10
Hearing: +6
Alertness: +9

Physical and Mental Fortress
Improved Stamina: +10
Elven Fortitude: +2, improve up to level 18
Elven Constitution: +10
Strong Will: +8
Regeneration: base level 2. Can improve up to level 9.
HP Bonus: +10 per PA or MA level up to +200.
Immunities: Disease, Aging, Forced Time Effects
Resistance: Resist Heat and Cold +2% per level, +1% per level vs. fire and ice
Healing Touch: +5 HP per success, +10 HP per Ace.
Quasi-Immortal: Ageless after coming of age between 18-26 years of age.
Magic Adeptness: All Straight Mage Classes get a +2 d6 level bonus, +1 HB, and all mages get +7 free magic skills.

Metaphysical Senses
1-Environmental Perception
2-Danger Perception
3-Sense Presence
4-Thought Perception
5-Mood Perception
6-Alignment Perception
7-Telepathy
8-Detect Curse
9-Identify Curse
10-Detect Magic
11-Identify Magic
12-Divination

Elven Presence
1-Affect Mood: improve mood for +1 on wp and constitution per ace, or dampen the mood of someone for -1 on wp and constitution per ace as called.
2-Affect Respect: gain the respect of others with +1 charisma per ace.
3-Affect Awe: make others awed and easy to persuade with gain of +1 charisma and WP per ace.
4-Boost Courage: +1 per ace on WP, courage, constitution and all physical rolls for duration of +1 turn per ace
5-Shatter Courage: -1 courage and constitution per success
6-Stun Senses: -1 HB, -1 HB per ace, -1 per ace all mental checks
7-Valor: +1 HB, +10 Stamina, +5 Willpower and Constitution, +50 HP, can affect anyone selected within sight of elf.
8-Petrify: 0 HB, -1 AR per ace, -1 Stamina per ace
9-Elven Majesty: great sense of awe, respect, and obedience overcomes those under this influence, boosts elf's wp, constitution, and charisma by +1 per ace, and heals elf by +100 HP.
10-Self Command: elf can resist any power which affects his will, body, or mind
11-Eminent Valor: called subjects in sight can resist any power which affects their will, body, or mind. +1 HB, +10 Stamina, +5 Willpower and Constitution, +50 HP per ACE
12-Arch Presence: presence used emits at a higher level of power

Disadvantages

Fatal Wounds: are deadly to Shadowlands elves.

Resurrections: Shadowland Elves get 1 resurrection. There is a 40% chance on their final death that they may be reborn as an elemental of their elemental plane, if their blood is pure.

Classes: Any, see in Branches below

Arcane Paths: Specialized Elemental, see in Branches below

Moranwar Branches and Key Information

    General Location: any of these elves can be found in a Moranwar city, but individuals or small tribes are usually located in villages which suit the environment of the path they follow. Locations of each branch listed below.

    General Classes: They can be any class but those which adhere to a particular occupation also have specific classes. Specific classes listed below. All are elemental mages and learn magic skills.

    Sun Elves: 5'7 - 5'11 in height. Gold hair, gold or amber eyes, earth-brown skin, lean stocky build.
    Paths: Fire and Light, 2 spells in each level, levels 1-40
    Location: Semiarid, desert, desert seaside.
    Class: elven knights, all knight skills, or any

    Sky Elves: 5'9 - 6'3 in height. Silver hair, sky blue eyes, very fair skin, slender and tall build.
    Paths: Air and Storm, 2 spells in each, levels 1-40
    Location: Plains, Islands and Plateaus.
    Class: any

    Water Elves: 5'7 - 6'1 in height. Black hair, turquoise blue eyes, very fair skin, slender and tall build.
    Paths: Water, 4 spells in each level, levels 1-44.
    Location: Shorelines or islands around oceans, seas, rivers, or lakes.
    Class: any

    Earth Elves: 5'7 - 6' in height. Brown hair, hazel eyes, light-brown skin, lean stocky build.
    Paths: Earth, 4 spells in each level, levels 1-44.
    Location: Mountains
    Class: guards, combat and defensive skills, riposte free, or any

    Tree Elves: 5'6 - 5'11 in height. Auburn hair, green eyes, very fair skin, slender build.
    Paths: Verdure, 4 spells in each level, levels 1-44.
    Location: Forests
    Class: guards, combat and defensive skills, riposte free, or any

    Shadow Elves: 5'9 - 6'2 in height. Black hair, twilight-blue eyes, umber-brown skin, slender and tall build.
    Paths: Shadows, 4 spells in each level, levels 1-44.
    Location: fortresses carved out of mountains or deep in jungles.
    Class: mercenary, thief, assassin, spy, or any

    Shapeshifter Elves: 5'7 - 6'2 in height. Brown hair, moss-green eyes, light-brown skin, slender or stocky, or any form they choose.
    Paths: Metamorphosis, Beast Mastery, levels 1-44.
    Location: They can be found anywhere, but usually travel a great deal, seldom staying long in one place, and tend to be very independent.
    Class: Rangers, with all ranger skills.
    About Path of Metamorphosis: this is the ability to change any element into another element as called, or to transmute one form into another called form. Success vs. LoD of mass on elemental morphs, or Success vs. Strength and Constitution when morphing living things.

    Arrda Elves: 5'7-6'2 in height. Chocolate Brown hair with red highlights, green eyes which vary in shades of green, earth-brown skin, slender or stocky.
    Paths: All Elemental paths. 12 spells in each path, levels 1-44.
    Location: They can be found anywhere, either alone or with their ranger division.
    Class: Elementalist, with all magic skills.

    Astral Elves: 5'11-6'2 in height. Silver hair, pale silver eyes, very fair skin, slender and tall.
    Paths: Astral, 4 spells in each path, levels 1-44.
    Location: Anywhere near open sky, nocturnal, isolated, either living alone or with a secluded tribe.
    Class: martial artists, hand to hand and martial weapon skills, or any

    Storm Elves: 5'7 - 6'2 in height. Black hair, gray eyes which vary in shades of gray, fair skin, slender or stocky.
    Paths: Storm, Water, Air, Ice, Electricity, one spell in each level, levels 1-40.
    Location: Anywhere, but prefer shorelines.
    Class: any

    Falcor Elves: mixed Race, 5'7 - 6'2 in height. Physical traits of any of the Moranwar elves or of both their parents with eyes the color of one parent's veined and flecked the color of the other, their flesh a blend of both parents, as well as their height and build.
    Paths: Any 4 Elemental paths, 1 spell in each level, levels 1-40.
    Location: They can be found anywhere, usually with a large tribe or in an Elven City.
    Class: any

Information

    Shadowlands Elves were born into An Morendor out of the elemental planes when the continents of Morashtar were split between two great land masses. They have dwelt in the Morashtar since the last one thousand years of the Sixth Age, the Age of the Dragon. There is one branch of elves for each element they were born of, and they command the element, or elements, of their blood line. The purer their blood, the more powerful they are in each element they command. Like all elves, they are very fair in appearance, each branch having characteristics which defines them from one another.



Contents by JD and Sparky © Copyright 2008