Mephais Elven Races

Levels: 1-44

Elven Branches of Mephais

Andoraen Llewar
Sea Elves of Mephais
Appearance: Straight black hair, turquoise blue eyes, caramel brown skin. They tend to be tall, between 5'11 and 6'2 but not always, and their build tends to be slender.
Information: High Elders Gilaedor, and Saulaen - Reside over the great Elven citadel of Sgaith Tara in the Kingdom of Sgaith Andor Taen, which lies on the North coast of west-central Mephais Aendor. High Elder Thallis Anrillus (NPC) resides in Bhrughir {castle} Anrillus in Sgaith Aendor's Failith es Ruessae Anun {Ring of Giants Lake}, a lake which fills a valley surrounded by a ring of rugged mountains.
Innate Power: Water, Electrical, Air Elements, Beast Master, limited.

Ariad Llewar
Elven race of the desert of Mephais
Appearance: Brunette or black hair, often curly or wavy, with auburn highlights, dark skin, often tattooed.
Information: They believe in honor among their own and their allies, and tend to be distrustful of strangers. Their High Elder is Galmalmeth, and Elder Wyrvaust. They are nomadic and inhabit various Oases within the Barren Seas Desert in the East, those allied with the Black Spike of Hesstromeph dwelling in the Dum Oasis Fortress {WARDED} as a base owed to their alliance with Lord Hesstromeph.
Disadvantages: Distrustful and very wary of strangers.
Advantages: Telepathic, Presence, Haste, improved dexterity, resist heat, resist disease, resist charms.
Innate Power: Path of Shadows, full path; Phasing Free; Healing, any healing spells from wizardy, arcane; Beast Master, limited, spells 1-3, purchase levels in these three powers.

Ariandor Llewar
Elven archers of the forests in Mephais
Appearance: Hair, eye color, build, and height vary, fair skinned.
Information: This race of Elves is legendary for their archery, and have many forest archers which guard their domains. Their archers are extraordinarily stealthy (+10). They are forest dwellers, and their villages can be found anywhere in the Westfold's forests. They are a content people, have a great love for wine, good company, stories and songs, and are extremely disciplined, their archers are exceptional. Gilgallius (NPC) is the leader of the Archers of the Westfold.
Innate Power: Lore, limited; Plant Lore, Path of Verduremancy; Healing, any healing spells from wizardy, arcane; Beast Master, limited, spells 1-3, purchase levels in these three powers.

Hessrhaen
Elven horselords of Mephais Aendor
Appearance: Straight black hair, turquoise blue eyes, caramel brown skin. They tend to be tall, between 5'11 and 6'2 but not always, and their build tends to be slender. Some of the riders are not sea Elven, and their hair and skin color vary.
Information: Elven Riders of the Westfold - These are sea elves which became riders, and over the years they became the best equestrian Lords known, indeed they are legendary for their honor, skill as warriors, and horsemanship, and horse handling. They are the scouts and warlords of Sgaith Aendor, which Sgaith Andor Taen and Sgaith Andor Ess is part of. Captain of the Riders is Haer {lord} Illeomir. These Elves live in Sgaith Aendor but when their riders muster to the call of battle or to scout out their lands, they ride together into battle, and split up to scout after making plans to meet up at a particular place and time. If one of them does not join them as planned within the hour, they ride together to seek out any elf left behind. They are very lawful, but also compassionate which balances their austere and dutiful nature. These elves are bound by duty to protect their people and allies, and they have a great love for their people and friends. All are exceptional swordsmen, fierce in battle, and skilled at whatever weapons they choose to wield. They are also masters of Heraldry, and can identify any banner, badge, tribal or clan mark in Mephais. They also resist magic {85% MR, 100% Non-Bards).
Innate Power: Bardic Lore, Healing, any healing spells from Wizardy, arcane; Horse Master - Beast Mastery, limited, spells 1-3 applied to horses only, purchase levels in these three powers.

Advantages
Elven Haste
1-Quickness: +5 mvm
2-Improved Haste: +10 mvm, +1 HB or +1 AR
3-Blurring Movement: +20 mvm, +2 HB or + 2 AR
4-Phasing: phase through material things and displace location

Keen Senses
Scent: +8
Vision: +10
Hearing: +6
Alertness: +9

Physical and Mental Fortress
Improved Stamina: +10
Elven Fortitude: +2, add levels up to 18
Elven Constitution: +10
Strong Will: +8
Regeneration: base level 3. Gain extra levels up to level 7
Immunities: Disease, Aging, Immune to Vampiric Charms, Possession, and Domination
Resistance: Resist Heat and Cold +2% per level, +1% per level vs. fire and ice
Healing Touch: +5 HP per success, +10 HP per Ace.
Quasi-Immortal: Agelessness past age 19-25.
Magic Resistance {MR}: Non mages, 100%

Magic Adeptness: All elemental with one path have +4 Level bonus, allowing them to attain 44 levels, the rest can learn elemental paths up to level 40

Inborn Powers

Metaphysical Senses
1-Weather Perception
2-Danger Perception
3-Sense Presence
4-Thought Perception
5-Mood Perception
6-Alignment Perception
7-Telepathy
8-Detect Curse
9-Identify Curse
10-Detect Magic
11-Identify Magic
12-Divination

Elven Presence
1-Affect Mood: improve mood for +1 on wp and constitution per ace, or dampen the mood of someone for -1 on wp and constitution per ace as called.
2-Affect Respect: gain the respect of others with +1 charisma per ace.
3-Affect Awe: make others awed and easy to persuade with gain of +1 charisma and WP per ace.
4-Boost Courage: +1 per ace on WP, courage, constitution and all physical rolls for duration of +1 turn per ace
5-Shatter Courage: -1 courage and constitution per success
6-Stun Senses: -1 HB, -1 HB per ace, -1 per ace all mental checks
7-Valor: +1 HB, +10 Stamina, +5 Willpower and Constitution, +50 HP, can affect anyone selected within sight of elf.
8-Petrify: 0 HB, -1 AR per ace, -1 Stamina per ace
9-Elven Majesty: great sense of awe, respect, and obedience overcomes those under this influence, boosts elf's wp, constitution, and charisma by +1 per ace, and heals elf by +100 HP.
10-Self Command: elf can resist any power which affects his will, body, or mind
11-Eminent Valor: called subjects in sight can resist any power which affects their will, body, or mind. +1 HB, +10 Stamina, +5 Willpower and Constitution, +50 HP per ACE
12-Arch Presence: presence used emits at a higher level of power

Disadvantages Susceptibility: Fatal wounds are deadly to Mephais Elves

Resurrections: Mephais Elves get 4 resurrections, their souls going to wyn Newaeden Llonwydd, the Halls of Peace in Annoria, where all Elven kindred of Morashtar pass when they die. Mephais elves can also lose the will the live and pass away into the halls of peace. "Hither in these hall we art all equals. Hither in these halls peace finds us all rested. In the silver halls and golden light, no darkness comes, all deeds forgotten."

Classes: Any

Information

    These elves are related to the Mythaen but evolved into a separate race when the continents split and they were stranded in Mephais, a land where gate power and planes or shadow walking is impossible without fixed gates. A magnetic field which formed around Mephais isolated the Quantum weave of arcane and elemental powers to the continent of Mephais. It was not until the 6th age of the Dragon that the Wizard Race of Mephais figured out how to bypass the magnetic field with fixed gates in specific prime locations in Mephais. The stone Gate Markers were created in the age of the dragon, and stand in the locations they were raised to this day (see Mephais Page for Location of gates).



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