Beqidum

The Formless Ones


Levels: 20-44, advanced character, GM may reduce levels by an SL incident if taken by a player as a PC

Stats:
Physical Checks: Subrace checks in physical form
Mental Checks: +5 logic, +6 WP, +3 intelligence, Wisdom varies, ask advice of GM
Spirit Enhancements: +5 strength, +8 stamina
HP: subrace HP +100 bonus when in physical form
Vital Force: Level x 30 +100 bonus when in spirit form
Telepathy: including mind crush (damages constitution and WP by -1 ace per ace), mind meld (transport self to location of the one mind linked to) and stupify (-1 AR per ace), added to inborn path of telepathy.
Possess by Touch: they can possess any form by touch at will if their WP conquers the will of the one they touch.
Spirit Possession: +4 d6 possession


About Their Powers: Their powers vary, see Beqidum List below for abilities. They cannot command physical powers unless they possess a physical form. They can command any ethereal elements in spirit form, such as fire, shadows, abyss, air, etc.

Beqidum List:
All of the Beqidum have powerful possession and telepathic abilities

Androalphus: The most powerful of the Beqidum, this grand arch devil of the elements is a fallen seraphim who commands 8 Chaos Aspected paths. He also has Dead Realms Magic and Spectremancy and commands 16 legions of spirits. Andro enjoys positions of power and authority and seeks forms with these advantages. He is in fact adept at such functions and an able leader. He commands the fallen swords, and any angel of swords which falls into Acheron comes under his command.

Lucifuges: Arch devil of Ether, he commands air and shadow elements. Light repulses him and his form is the spirit of night. Like all formless he has no form but spirit. This angel is extremely vindictive and can cause death with his touch or breath. Like the rest of his kind he can also possess the living.

Tephros: This spirit can bring darkness and fire and can assume those ethereal forms. He is also an air elementalist

Phaux: the trickster. Through his ages in the pit he developed a strange sense of humor and became a master of tricks, jinxes, witty curses, and pranks. Arch master of conjuration, the illusory and phantasms

Mog: pure evil, he enjoys possessing people just to corrupt them and then abandons their coils to observe the results from the body of a cat, dog, or bird. He practices Necromancy, Sorcery, and Abyssmancy.

Haashi: Perhaps the most moral among the Beqidum, his ethics sometimes conflict with his duties. Wizardry, air, and light.

Ikael: It depresses Ikael that he has no form of his own and so he seeks unique and beautiful specimens to possess. He seeks to steal the forms and lives of rich young noblemen to live through them as long as he can. Chaos Aspected, any 3-4 paths.

Odri: this spirit is cynical and often expresses sarcasm through his wit. He commands the shadow path and curses, using curses to pass judgment and test character

Semyaza, Semmet: This beqidum is very curious and will attempt to possess almost anything to unearth its secrets. He is the wisest of his order and his advice is often sought by them. He can also read the mind of anything without his presence being felt. He is a powerful telepath and telekinetic and practices spectremancy and beast mastery.

Enkur: This powerful spirit is a master of earth, shadow, and abyss elements. This formless one deceives to discover and is a hard judge of character who is prone to devour the souls of those he possesses if they fail his judgment.

Information

    Among the Malduzar, or the angels fallen into Acheron, are the Beqidum (beh-kE-dUm) 'Formless Ones', who for their disobedience to Yajhma, were cast into the pit without a form. There are ten of these bodiless angels but the most that can be released at one time is nine. One of them at least must remain behind in the pit in order for the others to get back through a fixed spirit gate they alone can command once opened by Lucifer or Acheron's ruling Prince. This gate opens in a great pillar in the ruins where they reside.

    The greatest power of the Beqidum is possession, and it can do so from spirit, or by touch. By spirit it's possession is far more powerful (by +4 d6). The Beqidum can then control its host, and can wreak a great deal of havoc doing so if the formless one is evil, mischievous, or corruptive. If the host dies, the Beqidum leaves it and seeks another, but can only survive outside of the body and Acheron's Pit for 10 minutes. If depossessed of a body outside of Acheron, it must reach the pit before its ten minutes are up or perish. The host cannot remember being possessed. The Formless ones dwell by the ruins of Abaddon's Fortress in Acheron's Pit, as shadows of their former selves, and can only leave the pit if the Morning Star or Acheron's ruling prince sets one, or rarely all of them loose. They must possess a body quickly once Acheron is behind them, or risk perishing. Whatever they possess, they become physically, while their spirit commands their host's will and deeds.



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