Pigmy Demon

Wobol

Stats
Quarrel: Levels 2 d6 (2-12), Checks - 3 d6
Mages: Levels 3 d6 (2-14), Checks - 4 d6
Liches: Levels 15-30, Checks - 5 d6
Encounter Rolls: Numbers-{See Quarrel Attack below}.
Height: 2 - 3 feet tall
Check Bonuses: Fortitude-{Leathery Skin-Level+5}, Strength-{+2}, Stamina-{+8}, Dexterity-{+2-in flight}, Movement-{+6 in Flight, +3-grounded} Willpower-{+10}, Logic-{Magic users+4}, Intelligence-{Magic users+5}, Wisdom-{Magic users+4}, Perception-{+6} Ethics-{-6 corruption penalty}
Regeneration Level: Level+6
Intelligence and Wisdom Rolls: 1 d6 - 1=8, 2=9, 3=10, 4=11, 5=12, 6=13, + Magic User Bonuses.

Traits:
Claws-{+8}
Bite-{+16-very sharp rows of teeth and strong jaws}
Wings-{Rapid Flight, flourish}
Immortal
Immune to Disease
Immune to Fire and Ice, Heat and Cold.
Flailing Distraction: Beat wings in face of opponent, -1 HB, -1 additional HB per Ace rolled

Weapons:
Dagger-{+12}
Small Spear-{+14}
Black Dagger-{+25 damage}
Flame Dagger-{+10 damage +MA Levels-Imbue with Fire-Critical damage}
Other enchanted weapons: as called by GM.

Quarrel Attack: 1 d6: 1-2=1, 3-4=2, 5-6=3. 1-3 Demon Quarrels (15-20-25 wobols) attack at once.
Quarrelsome Hindrance: Quarrel demons can be turned on each other by insulting or taunting a few of them cleverly. This will cause others to laugh at those being taunted and turn them against each other. This does not work on Mages and Liches. The intelligent ones (12+) may keep attacking foe. Roll Wobol Intelligence vs. Intelligence of Distraction. Mage or Lich leaders may also regain control of quarrel given time.

Location: Can be found anywhere in and around caverns, and undergrounds, and never travel in groups of less than 15 (a quarrel). Can also be summoned.

Wobol Society: Quarrels have no leaders to speak of normally. If quarrels ally together it is under the leadership of a superior minded Wobol that is almost always a mage, or they are controlled by a superior creature. Not all quarrels have mages among them, and Wobol mages are usually intelligent solitaries that hire themselves out to various quarrels. Occasionally a particularly intelligent mage becomes a leader, or even a king with anywhere from two to hundreds of quarrels serving him or her. Kings will not have more than two mages serving under them, while Lich Kings may have as many as five. Fear and strength alone maintains obedience and order among quarrels and it is by fear, self-control, and dominance kings and leaders rule the unruly Wobol.

Arcane Paths: Wobol mages have the powers of enchantment and two other dark aligned or elemental paths they practice. In rare cases Wobol mages become Wobol Liches.

Wobol Liches:
Improved Magic-{+2 paths}
Fists of Torture-{telekinetic damage and stuns with torturous agony, -1 strength and WP per ace, roll doubles on a contact blow}
Telekinesis-{refer to limited and inborn paths}
Telekinetic Fossil Form-{skeletal fossil form with +8 additional fortitude}
Robes of Displacement-{gem encrusted robes imbued with power that allow it to displace itself rapidly}
Jewels of Sight-{lich has phylactery gemstone eyes fused into its skull's eye sockets that it sees with}
Scrying Eyes-{gems placed in various locations as spying eyes and to scry the possible future of those they see.}
Telepathic Voice-{it can be heard by all or selectively}
Description: 2-3 feet in height with tough blue-grey leathery skin and dragon-like wings, long sharp claws on their hands and feet, long fingers and toes, wide mouths filled with large razor sharp teeth, large eyes. They have gargoyle-monkey-like features, large elvish ears and a keen sense of smell.




Contents by JD and Sparky © Copyright 2008