Arcanon Dark Star

Arcanon Stats
Checks - 7 d6
Physical: Bonus: Start At:
Strength: +6 (18+)
Stamina: +10 (20+)
Movement: +6 (18+)
Dexterity: +3 (15+)
Physical Senses: Bonus: Start At:
Vision: +6 (16+)
Hearing: +5 (15+)
Olfactory: +5 (17+)
Mental: Bonus: Start At:
Intelligence: +6 (16+)
Wisdom: +3 (15+)
Willpower: +8 (18+)
Constitution: +8 (18+)

Arcane Bonus: +3 d6 Arcanon, innate elemental
Combat Bonus: +3 d6, +1 HB, innate reflexes and agility
Heritage Weapon: +30 dmg + Arcane Level
Armor Class: All Dark Star have access to Diamthrill

Arcanon Paths: Any paths which align to the Pentacle they command.

Arcanon Special Abilities
# immortal form only
Visionary Dreams: Random or invoked dreams which fortell of things to come.
Oracle {#}: ability to invoke visions of things to come, and at time present and past events.
Spirit Form {#}: cannot be harmed by physical means in this form and can transcend physical barriers. Cannot be seen in this form unless corporeality is willed.
Innate Elemental: elemental control and command comes naturally (50% XP cost on elemental paths)
Self-Resurrection: Resurrections occur without any aid if an underworld trial is successful.
Transient Death: any death that does not come about by their way of death, or geis, is only temporary, and does not subtract from their 3 resurrection limit.
Morph Wings {#}: retract and protract wings at will.
Shapeshift {#}: into a chosen form.
Illusory Projection {#}: project illusory, and quasi-real illusions through mental imagery and command.
Haste {#}: improved movement.
Planes Walk {#}: phase from one universal and paradimensional plane to another
Unsensed Presence {#}: Presence cannot be sensed unless they desire it to be.
Regeneration {#}: These immortals have self-healing regeneration, which means they cannot heal by spells, only by their own power of regeneration.

Way of Death {WoD}: Their greatest fear or a geis (WoD) chosen by a deity becomes their way of death as immortals. A fear which commands their death is often unearthed during a death trial in the underworld.
Examples:
Imprisonment (with fixed duration)
Suffocation
Death by Fire
Slavery (with fixed duration)
Hopelessness (Suicide)
To be killed by a Particular Person, Monster, or Creature
To be killed under particular circumstances
To be killed by a particular weapon
Beheading
Dismemberment
etc.

Dark Star Disadvantages
Resurrection Penalties: The risks taken in resurrection are a penalty alone, but added to that, each transient death makes subsequent resurrections harder by +10%, at up to 90% difficulty max.
Regeneration Penalty: Dark Star are self healers, and any attempt by others to heal them damages them by power of healing roll at normal damage.
Legendary Immortals: Anduain, Mogduain, and Arcanon are legendary as immortals and as such; they are sought after by those who would try to control, destroy, or enslave them. Other Dark Star are also risk as they might be targeted to bait their progenitors, who will not stand idle while their kin are being threatened.
Alluring Traits: Anduain and Mogduain Only; Their scent is magnificent and their blood and flesh tastes as wonderful as they smell, which has a tendency to attract predators, including sentient ones, dominators, and slavers. They also share a phenominally intense feeling of ecstasy when their soul passes through another, either in spirit, or through acts of intimacy, a fact which makes them very valuable to powerful degenerates and slave traders.
Hard to Kill: Though an advantage, it is also a disadvantage, for they are forced to suffer incredible pain at the hands of those who attempt to slay them.

Dark Star Resurrection and Fate Rolls
- roll: 1 d6
1-The Resurrection fails owed to past mistakes and the Dark Star is plunged into either Acheron (1-3) or Annwn (4-6). In one of these underworlds the Dark Star undergoes a Death Journey which pits him against his sins, fears, doubts, and flaws, and if the Dark Star fails his test, he becomes one of the fallen and either a ward of Acheron or Annwn whose fate is out of his hands. If he succeeds, a powerful denizen of the underworld he fell into raises him as a mortal with no memories of his past, power or greater knowledge.

2-The Dark Star's soul is seized by the Morning Star and his spirit is ripped from his body and plunged into rebirth to be reborn as a mortal child of mortal parents. He lives as a mortal until he dies as a mortal to undergo a death journey in Acheron (1-3) or Annwn (4-6) which triggers his immortal resurrection if he triumphs against his sins, fears, doubts, and flaws in one of these underworlds. If the Dark Star fails his test, he becomes one of the fallen and either a ward of Acheron or Annwn whose fate is out of his hands.

3-The Dark Star is resurrected but plunges through a dimensional gate to a random location on either Planet Dark Star (1-3) or Morashtar (4-6) and wakes on the world with no memory of his past, his powers, or who he is. He is however immortal when resurrected.

4-The Dark Star's resurrection leaves him completely vulnerable and either (1-2) his body and soul are snatched by an Alamascan who possesses his form and traps his soul within a powerful ring he wears; or (3-4) a powerful demon or devil snatches his body and soul to do with him what he will; or (5-6) the Morning Star guides his destiny in rebirth or resurrects him in a chosen location.

5-The Resurrection fails and his spirit bypasses a death journey to raise him in spirit form. He must remain in spirit form until the Morning Star determines his fate by guiding his rebirth, choosing his destination and parents for him.

6-A Self Resurrection goes as planned and as hoped for and all memories as they were are intact. If resurrected by another the Anduain suffers a penalty (as called by GM).
Note:
If Arcanon come under the control of another being, they have a 50% chance of resisting any influence or force beyond themself and their death journey.

Information
The Arcanon are a race of Primogens who are all first generation and the archetype of the Acheron Sephiroth. They are also the progenitors of the Archosa, Elduain, and Firai. There are only six Arcanon. Arcanon were created by the Morning Star out of the elemental plane of chaos and placed on planet Dark Star. There they established lives and homes and had offspring with the native people from whom the Archosa were engendered. The Archosa in turn had children with each other to produce the Elduain and Firai. Each Arcanon commands one of the six pentacles of chaos (life, spirit, fate, the mind, the elements, and the arcane).

The Six Arcanon
Argenien: O'Braugh, Wrotszgar, Overlord of Annwn's Nether Marches, oversired as Wrotszgar a shadow demon out of Daath, Arcanon of the Spirit
Odphen: Aodfin, second arcanon, watcher of Annwn. He is free of Acheron, Arcanon of Fate.
Aeros Nystori: (night wind) Niall; the spy of Lucifer, he spies on the Arcanon, Anduain, and others for Lucifer. If other Arcanon or the Anduain abuse their power he either kills them or captures them as the Morning Star commands. He also lends them support. He is a master shapeshifter. His presence and mind are immune to trespass and probes, Arcanon of the Arcane.
Trebius: (trA-bE-us) Bran the Raven, guardian of Kar Dur, Lucifer's forest haven in Annwn, keeper of the dreamland shrine and its false paradise. He is a powerful healer who can grant life as adeptly as he can take it away, Arcanon of Life
Agreph: Prince of the Sidhe, an arch shapeshifter and lord of Annwn, Arcanon of the Mind.
Majin: Ju Tansei; the wanderer, a powerful man and shapeshifter who observes the elemental pentacle devoutly. He is a guardian of nature. Arcanon of the Elements


Archetypes: The Arcanon are not actually angels, but very much like angels in their embodiments, and even their abilities. The key differences are as follows; The Arcanon are not agents of a particular pantheon, but rather choose their own paths. The Arcanon can command powers the angels, dark or light, cannot. The Arcanon undergo death trials, rebirth, and self-resurrection, and can resist the Morning Star dictating the path of their transitions (by 50%).




Contents by JD and Sparky © Copyright 2008