Aandun

Aandun: An Aandun is a son or daughter born out of the Anduain and a Wenmaru. Aandun are capable of attaining great power, but they can only command two pentacles of chaos unlike their father.

Stats
Checks - 7 d6

Physical: Bonus: Start At
Strength: +6 (18+)
Stamina: +10 (20+)
Movement: +6 (18+)
Dexterity: +3 (15+)

Physical Senses: Bonus: Start At
Vision: +6 (16+)
Hearing: +5 (15+)
Olfactory: +5 (17+)

Mental: Bonus: Start At
Intelligence: +6 (16+)
Wisdom: +3 (15+)
Willpower: +8 (18+)
Constitution: +8 (18+)

Arcane Bonus: +3 d6, innate elemental
Combat Bonus: +3 d6, +1 HB, innate reflexes and agility
Armor Class: All Dark Star have access to Diamthrill


Paths: Any paths which align to the two Pentacles they command.


Alignment: Chaotic Good:
If the Anduain is corrupted to a true chaotic or evil alingment, he ceases to be the Anduain and the eldest Aandun takes his place as the Anduain.


Special Abilities: {# immortal form only}:
Visionary Dreams: Random or invoked dreams which fortell of things to come.
Oracle {#}: ability to invoke visions of things to come, and at time present and past events.
Innate Elemental: elemental control and command comes naturally (50% XP cost on elemental paths)
Healing Touch: +1 d6 per level plus arcane bonus.
Self-Resurrection: Resurrections occur without any aid if an underworld trial is successful.
Transient Death: any death that does not come about by their way of death, or geis, is only temporary, and does not subtract from their 3 resurrection limit.
Morph Wings {#}: retract and protract wings at will.
Shapeshift {#}: into any chosen form.
Illusory Projection {#}: project illusory, and quasi-real illusions through mental imagery and command.
Haste {#}: improved movement.
Planes Walk {#}: phase from one universal and paradimensional plane to another.
Regeneration {#}: These immortals have self-healing regeneration, which means they cannot heal by spells, only by their own power of regeneration.




Contents by JD and Sparky © Copyright 2008