Hell Raptor

Nathrack Dirg

Information: These thick bodied, thick scaled dragons have monsterous wings and can maneuver expertly in the air to pull off acrobatic moves. Some have whiskers, spines, horns, spikes or spine plates, and others have none. Heavy red scales cover their entire body, with thinner scales on breast. They are sometimes stipped or banded with bronze or amber. They have Long claws on elongated toes and 5 toes on each reptilian foot. They can attain immense sizes when ancient. They are the fiercest and most temperamental of all the dragons and tend to live in isolated, desert or arid areas in groups, whereas most dragons are loners or dwell exclusively with a mate. One of the most hunted dragon for their thick, beautiful crimson scales, their trust is hard to attain, and usually one has to prove their worth as an enemy first to gain respect, and if wisdom and wits are proven afterwards, they may call a truce. Fearless as these fierce beasts are when at all provoked or threatened, it is advisable to avoid them. They range far distances from their tribes from time to time, and tend to live within dry caves or volcanic mountains. They like warm, dry or hot climates such as deserts or semi-arid land, but can be found anywhere when traveling. Though cold damages them if it gets into their muscles, their internal heat protects them from external cold unless they are frozen or exposed to extreme cold for too long.

Stats
Alignment: Any evil or true chaotic.
Classes: Guardian, Warrior, or Pyromancer
Size: 3 feet long per level
Fortitude: Scales and Leathery Skin-Level+37
Checks: Strength: Level x 3, Stamina: Level+10, Stealth: 25 -1 per +5 levels
PA: Physical Attack + Strength
SA: +3 Levels
HP: Strength X Stamina.
Weapons: Add Strength to all physical attacks.
Claws: Base level +10 = Damage + Fire
Bite: Base Level + Strength X 2 + Fire
Tail: Base Level = Damage, throws victim 1 d6 feet per 5 levels, stuns -1 AR per Ace.
Wings: Strength + 8 = damage, throws victim 1 d6 feet per 5 levels, stuns -1 AR per ace.

Trait Advantages: Great Strength, Stamina, Fortitude, and Intelligence. Quasi-immortal. Immune to Fire, Heat, and Lightning. Speech. Rage.

Disadvantages: Vulnerable Spot. Cold X 2-dmg. Death from mortal wounds.

Special Abilities
Note: All fire attacks do aggravated (normal) damage for +1 turn per Ace. Use HB for all targeted or missiled fire attacks. All attacks rolled at Base Level.
Breathe Fire: range of up to 1 d6 feet per ace rolled.
Spit Fire: range of up to 1 d6 feet per ace rolled.
Spit Fire Ball: range of up to 3 d6 feet per ace rolled.
Spit Lava: aggravated damage for +2 turns per ace, range of up to 2 d6 feet per ace rolled..
Breathe Sulferic Fumes: Burns the lungs, flesh and eyes, blinds and does aggravated damage for 1 turn per ace rolled
Claws of Fire: claw damage adds to fire damage
Burning Bite: bite damage adds to fire damage
Rage: Strength +20, -5 stamina, +1-HB.




Contents by JD and Sparky © Copyright 2008